home *** CD-ROM | disk | FTP | other *** search
- ____ _________________ _____ ________ .
- * HI TO: * /\ . / /*/ \ // \ / / .
- RUDI / \ / \/ /\___ ____// ____\ ____/ *
- . / // / * / / / __/ / /__ * .
- * / // /\ / / / * / // \
- . / /.\ / /___/ . \ / \_____/ \________\ . *
- * \ / \/ * \/ . * . *
- . \/* BITSTOPPERS GERMAN HQ * . AMIGA-ONLY .
- . _______ ____/\ . _______ _________ _____ __________ ______ .
- . / \/ / \ / \/ \/ \ / \ / \
- / ______\ / // ______\__ ____\ ____\ _ _ // _____\
- __/___ //____ __//___ / . / / */ __/ / // //___//___ /
- \ /\ \ / * / /. / // //_// \ / *
- \______/ *\______\_______/ . / / \_____// / \ \________/ * .
- . . . * \ /. . \ / . * \/ .
- * . . . . \/ * \/ . * .
- SYSOP : OLI
- CALL GERMANY 49-(0)201-200678
- -----FRIENDSHIP ON THE RUN.....--------------------------------------------
-
- Hi, Genesis here... If you're like me you love Lucasfilm Adventures. I and
- some others have been playing this game since day 1 and recently completed
- it. Yep, we finished all four parts of the game and decided to release a
- complete solve. Those who have contributed to this solve include the
- following people: Myself, and R. Bubba Magillicutty of USA, and The
- Cracksmith of INC. Since The Cracksmith is with INC and trying to get
- IDD (INC Dox Division) off the ground, being the benevolent dude that I am I
- decided to share this release with him and make it a joint USA-DoX/IDD
- release. See... Crack groups really can get along with eachother once in
- awhile. So, with that in mind and without further ado, IDD and USA-DoX
- present The Secret Of Monkey Island ][ Complete Walk-Thru Solve:
-
-
- Walk-Thru Solve Part I: The Largo Embargo
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You start on the bridge. Go left or right, either way, Largo will shake you
- down and mug you and steal your fundage. After he leaves, bail to the right
- side of the bridge. Stop at the sign. PICK UP SIGN. You will take the
- shovel. Exit right. You will then be at an overhead view of the map of the
- island. Go to the Swamp area. USE COFFIN. Row to the shack, you get taken
- up into the voodoo mojo chick's pad. LOOK AT TABLE in the first room, you'll
- see a thread of string on the table. PICK UP STRING. Now look at the jars on
- the shelves next to the table. Keep looking at things until you see the jar
- of ASHES-TO-LIFE. Now walk to the right side of the room and you will enter
- the next room. Talk to Mrs. Mojo Voodoo priestess chick about the ashes-to-
- life. You will need to know about this for later. Now talk to her about
- Largo and making a voodoo doll. She will give you a list of ingredients you
- need to make the doll... (hair, thread, body fluid, part of a dead relative.)
- Leave and row back to shore, exit left back to map.
-
- Now go to the cemetery... at the top of the hill you see some graves and
- tombstones. Go up there and you will get a closeup of the area. The first
- grave on the left is Largo's grandfather's grave. USE SHOVEL ON GRAVE.
- You will dig up the grave and get a bone from the deceased old feller.
- Exit left back to the map.
-
- Go to the beach area. You'll find a stick on the ground. PICK UP STICK.
- Now leave back to the map.
-
- Go back to woodtick town. Go to Wally the cartographer's pad (second door
- from right). Talk to Wally about things. Take a blank sheet of paper from
- pile at bottom right hand side of screen. Watch Wally closely. He will
- place his monocle on the table and rub his eyes from time to time. When he
- does this, quickly PICK UP MONOCLE. Exit back out the door to the left.
-
- Look near bottom of screen, you will see a hatch leading down to the Bloody
- Lip bar and you will see some windows on the side of the ship. The window on
- the far left is accessible. WALK TO WINDOW and you jump into the window and
- find yourself in the kitchen. There's a knife on the table... PICK UP KNIFE.
- Leave from the window you came in at.
-
- Walk down path towards far left, you reach the farthest ship on the left.
- Enter the door. See the little alligator tied to the post? USE KNIFE ON
- ROPE. You will cut the alligator (Pegbiter) loose and the little bastard
- runs away. The Innkeeper freaks out and goes after Pegbiter. PICK UP BOWL
- in order to get the cheese squigglies inside Pegbiter's bowl. Now exit
- through the door on the far left. This is Largo's room. Quickly, before he
- catches you in there, grab his toupee off the styrofoam head on top of the
- desk on the far left of the room. Now bail out the door, or wait till he
- comes in and throws you out.
-
- Go to the right and up to the screen where the pirates and the laundry dude
- is. PICK UP BUCKET (the bucket underneath the pirates). Pirate on left will
- say don't take it. Choose dialoge option number one for best results. You
- ask if it's his bucket, he says no... you ask if minds if you take it, he
- says go for it dude. You can get the bucket with the other dialogue but the
- conversation takes forever (but it's funny). Ok, now you see a box on the
- floor where the rat is scurrying around. OPEN BOX... USE STICK WITH BOX...
- USE STRING WITH STICK.... USE CHEESE SQUIGGLIES WITH BOX. What this does is
- set a trap to catch the little rodent. Exit this screen for a moment, then
- come back. The Rat will be eating the squigglies under the box. Pick Up
- and Pull the string. You will catch the rat in the box. OPEN BOX. TAKE
- RAT. Exit this screen.
-
- Now enter the hatch near the bottom of the screen to get into the Bloody Lip
- Bar. Talk to the Barkeeper. Keep asking him for a drink over and over and
- give him a bunch of excuses. Pretty soon Largo comes in and orders a drink.
- Largo spits on the wall before he leaves. After this, USE BLANK SHEET OF
- PAPER WITH DRIPPING SPIT. Now you take his spit off the wall (body fluid).
- Go up the stairs to leave this screen.
-
- Now go back to the kitchen via the window. USE RAT IN VISCIOSUES (Soup). You
- drop the rat in there. Now bail again via the window. Now go back down the
- hatch to the Bloody Lip. Talk to the barkeep... a dialogue option about
- ordering soup now appears... Select this option. Barkeep goes into kitchen
- to check the soup out... finds rodent in soup.. fires cook... comes out and
- tries to serve you soup. Tell him you don't want the soup, he asks if you
- want a job. Take the job, get your weeks wages in advance. Now go into the
- kitchen. Fuck this job, its boring, you can't cook, and you already got paid,
- so fuck it and bail out the window.
-
- Exit right from the town, to the map. Go to the swamp area. USE BUCKET ON
- SWAMP. You fill bucket with mud. Exit back to map, head back into town.
- Go to Largo's room, CLOSE DOOR, USE BUCKET WITH DOOR, now hide behind the
- clothes changing curtain. Largo comes in, get's bucket of mud on head,
- clothes are dirty. Largo goes to cleaners, follow him there. Watch the
- conversation. Largo leaves. Now go back to his room, CLOSE DOOR. You will
- see a laundry ticket tacked to the back of the door. PICK UP TICKET. Go
- back to the laundry dude, give him the ticket, he gives you Largo's clothes.
-
- Now exit the town to the map, head to the swamp and back to the Mojo bitch.
- Give all your voodoo doll ingredients (toupee, bone, bra and spit) to her.
- She will make a voodoo doll and give it to you with some pins.
-
- Now get back to the town, head to Largo's room. When you go in there he
- will start yelling and start to throw you out. While he's doing this,
- quickly USE PINS ON VOODOO DOLL. Now watch the animation sequence as you
- banish Largo from town.
-
- Head out of town to map. Go down to peninsula. You meat captain dreadlocks
- rastafarian joint toker. Talk to him. Now select ROLL JOINT, now SMOKE
- JOINT WITH RASTA MAN. The two of you start toking and get high.... ok just
- kidding. You talk to him and he tells you he needs his necklace to sail.
- Give him Wally's monocle and it will suffice. Now he'll give you a map and
- you tell him where you want to go. Select PHATT ISLAND from the map. While
- on Dread's boat remember to pick up the bag of Parrot Chow when you see it.
-
- Congratulations... You just finished Part I
-
-
- Walk-Thru Solve Part ][: The Four Pieces
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When you arrive on PHATT you get arrested by the guard no matter what you
- say to him. After the conversation with the Phatt pig you find yourself
- behind bars. PICK UP MATTRESS... there's a stick underneath. USE STICK ON
- BONE (the bone is the leg bone of the skeleton in the cell on the left.)
- You flip the bone into your cell with the stick. PICK UP BONE... GIVE BONE
- TO DOG. Dog walks to you, drops key, takes bone. PICK UP KEY, USE KEY ON
- CELL DOOR... you are now free. Before leaving be sure to grab the two
- envelopes on the shelf near the door. One is the MANILLA envelope and one
- is the GORILLA envelope. In the manilla is all your inventory, and in the
- gorilla is a banana and an organ. OPEN ENVELOPES to obtain the items. Now
- leave the jail.
-
- From the jail, head right. You will see a long path going off into the
- distance. Along this path you will see a few alleys and a library on the
- left, and a pier on the right. Head to the pier. Talk to the old man
- who is fishing. Brag to him about what a great fisher you are. He will
- challenge you to a contest from which you can get his fishing pole if you
- win. The contest is who catches the biggest fish. After you talk to him
- leave the screen to the left. Head to the Library.
-
- Inside the library, to the left is a model lighthouse. OPEN LIGHTHOUSE.
- You find a lighthouse lens... pick it up and keep it. Now go talk to the
- librarian. Apply for a library card. Now you have a temporary card. Go
- over to the card catalogue. Select a book that you WON'T NEED later. My
- favorite book to use for this is the Pirate's Primer found under P in the
- catalog. It's a book about software piracy... haha... You need to get
- two other books at this point that you will need later. One is under D
- for Disasters and pertains to the sunken ship Mad Monkey. The other book
- pertains to the Ashes to Life spell and is found under A for Ashes. Or V
- for Voodoo... can't remember... When you find the three books and select
- Hmmm I better remember this book for each one, go over to the librarian
- and ask for each book by name. She will give you the books you request.
- Now leave the library and head back to the left towards the jail.... keep
- going left past the jail and you'll see a long path to the left heading off
- into the distance. Take this path to the map screen. Now head to PHATT
- Mansion.
-
- Enter the mansion through the front door. Try to walk up the stairs. The
- guard stops you. Tell him he's confused you with your cousin Guybrush. Then
- tell him you think there is a fire in the kitchen. He leaves, you can now
- proceed up the stairs. When you get into the Phattboy's bedroom he's asleep.
- Notice there is a book on top of his fat belly. Move the cursor over the
- book and you see the title is famous pirate quotations. You will now need
- to use your book to offset the weight of his book so you can take it. Select
- USE PIRATE PRIMER WITH FAMOUS PIRATE QUOTES. After a short animation which is
- reminiscent of Indy Jones and the Temple of Doom, you end up with the Quote
- book. Leave this place now and go back to the wharf.
-
- Head over to the path where the library is. You will see two alleys. Head
- into the first alley. There's a guy betting with a guy who's running a
- roulette wheel. He wins the bet and leaves... quickly follow this guy out
- of the alley. He heads into the second alley, follow him there and hide
- behind the crates and watch what he does. He then leaves. Now go up to the
- door, select OPEN PEEPHOLE, Guybrush knocks on the door. When the dude answers
- the door select the first dialogue option (Give me the next roulette number).
- He will ask for the password. What he will do is hold up some fingers and
- say one thing, then hold up different fingers and say another thing. For
- instance he'll hold up four fingers and say "If this is two", then he'll hold
- up one finger and say "Then what is this". You will then have to select a
- number. In this example the answer would be FOUR. Why? Well, here's the
- secret - When he first holds his hand up, count how many fingers he has up.
- This will be the magic number. Everything else he says is just designed to
- throw you off. He'll make you repeat the deal successfully three times in
- a row. Just keep telling him the number of fingers he holds up first and
- you'll get it right each time. After three times he tells you the number
- you need to win roulette. After you get the number, go back to the roulette
- wheel and place a bet. Win the ticket to the party, go back to the gamblers
- club, get the next number, go back to roulette, place bet, win, take the
- money, go back to the gamblers club, get the next number, go back to the
- roulette dude, place bet, win, take the circus tickets.... Now leave and go
- back to Dread's ship on the far right. Ask Homeboy to take you to BOOTY
- ISLAND.
-
- When you arrive on Booty go into the first shop you see on the left, the
- antique shop and buy everything you can get. This includes the following
- items: SHIPS HORN, SIGN ABOUT PARROT, FEATHER PEN, HUB CAPS, PIRATE HATS,
- ELVIS PLATE, SHINY SAW, PARROT'S MIRROR, maybe some other shit too...
- Don't worry about money, you will have plenty to get all you need. In order
- to buy things select PICK UP (ITEM) and Guybrush will say he wants to buy
- it. The Antique Dealer will then either tell Guybrush the price and offer
- to sell the item, or decline to sell the item entirely. The few things
- you might have trouble buying are the Sign about Parrot and the Parrot's
- Mirror. To buy the sign about the parrot, the antique dealer will decline
- to sell it first, then agree to sell it. With the parrot's mirror, the
- dealer will decline to sell it unless you do something first. Here's what
- you do... First make sure you bought the sign about the parrot. Once you
- do this there will be an empty hook left in the place where the sign was.
- Take your bag of parrot chow that you got from Dread's ship. Select USE
- EMPTY BAG OF PARROT CHOW ON HOOK. You will hang the parrot chow bag on
- the hook. The picture of the parrot on the parrot chow bag will attract
- the parrot. The parrot will walk from the left end of the perch to the
- right end of it in order to look at the bag of parrot chow. Now that the
- parrot is not looking at the mirror anymore, the dealer will let you buy
- the parrots mirror. Select PICK UP MIRROR to get the dealer to sell it.
- After you buy everything, talk to the dealer about the piece of the map
- on his counter. He wants millions for this map piece, but he'll also trade
- something for it. He tells you about the figurehead of a sunken ship called
- the Mad Monkey. Find the figurehead and he'll trade it for the map. We'll
- find the figurehead later.... for now, leave the antique shop and head on
- across the street over to the costume shop.
-
- Inside the costume shop the costume dude will not give you a costume unless
- you have one reserved. If you show him your ticket to Governor Marley's
- party he will give you your reserved costume. Select GIVE MARDIS GRAS PARTY
- TICKET TO COSTUME DUDE. He will give you the costume that had been reserved
- for the previous owner of the ticket. Unfortunately the costume is not quite
- your style, but you are stuck with it and it will get you where you need
- to go, so take it and leave.
-
- Now walk to the right from the costume shop and meet up with Kate who is
- standing near Stan's Used Coffin Store waving flyers and yelling. Talk to
- her and take a flyer from her. Now say goodbye and proceed on your way,
- moving right.
-
- Walk past Stan's shop (you'll deal with him later), you will see the spitting
- contest, just keep walking past it towards the right of the screen (you'll
- enter it later), and then you'll get to the far right of the screen, exit it
- and arrive at the map of the island. Select Gov. Marley's Mansion from the
- map.
-
- On your way to the mansion you meet a chick guard dressed as LeChuck. Have a
- conversation with her, put your costume on, then proceed to the mansion.
- When you get to the mansion, before you enter, notice there is a path running
- to the back of the mansion. There are actually two paths, one heading left,
- and one right. Take either path and you arrive in back. There is a back door
- which leads to the kitchen and there are some garbage cans. Select PUSH
- GARBAGE CANS. You make a loud noise with the cans and the cook get's way
- pissed and comes out yelling at you. Run away from the cook and he will
- chase after you. Run to the path and follow it to the front of the mansion.
- Keep running past the front of the mansion to the opposite path and follow it
- around the other side of the mansion towards the rear again. You will have
- made a complete circle around the mansion, the cook has been chasing you all
- the way. Quickly enter the kitchen door before the cook catches you. Inside
- the kitchen you see a pot of fish. Take one of the fish and leave the kitchen.
- Let the cook yell some more and ignore him and he will go back in the kitchen.
- Now take one of the paths back to the front of the mansion and enter the
- mansion via the front door. All of the guests will ignore you so don't waste
- time talking to them. Look to the far left side of the room, there is a
- painting there. You see a piece of the map you need stuck on the corner of
- the painting. PICK UP PIECE OF MAP. Now leave the mansion. You will get
- stopped by the gardener and the dog and taken back into the mansion and taken
- upstairs to see Gov. Marley. Marley will be pissed and the two of you will
- have a conversation. Select all of the polite, grovelling dialogue selections
- and you will be ok. Don't piss her off more. She will end up taking the map
- and tossing it out the window. Leave the room, head on downstairs and out the
- front door. Try to pick up the map piece and it will float away and then
- get carried by the wind and finally land on the side of the cliff. Go back
- inside the mansion. Go upstairs and into Gov. Marley's room. She's gone now.
- Notice the oar mounted above her bed. PICK UP OAR. Now leave, go downstairs
- and out the door. The dog will bark and you tell him to shut the hell up.
- When the dog shuts up, select PICK UP DOG, and you will take the dog Guybrush
- and stuff him in your pocket. Now leave to the right, heading down the path
- away from the mansion and you will arrive back at the overhead view of the
- map. Select Dread's ship from here and when you get to the ship have him
- take you back to PHATT Island.
-
- Back on Phatt Island take the path over to the pier with the old fishing man.
- Select GIVE FISH TO MAN. You will have a conversation and he will admit you
- caught the biggest fish and you win. Your prize is his fishing pole so he
- gives you his pole and leaves. Go back to Dread's Ship and have him take
- your ass back to BOOTY Island.
-
- Back on Booty Island go down the path to the left past the antique shop,
- behind the old man with the cannon and you'll enter the overhead view map.
- Select the cliff at the bottom of the map. When you arrive there, select
- WALK TO SIDE OF CLIFF. You will get a view of the map on the side of the
- cliff. Select USE FISHING POLE WITH PIECE OF MAP. You will cast your
- line, hook the map and start reeling it up. When you almost have the map,
- a bird flys by and takes the map from you and flys to the BIG TREE. Leave
- the cliff area and you'll be back on the overhead view of the map of the
- island. From here, select the big tree and walk to it.
-
- When you arrive at the big tree, you will see a bunch of holes in the tree.
- The first hole has a plank stuck into it that will act like a step. Take
- the oar from your inventory and stick it into the second hole. ie. USE
- OAR WITH HOLE. Now step up on the big tree root from the left. Now walk
- to the plank, now walk to the oar. When you step on the oar it will break
- and you will fall and hit your head and become unconscious. You will have
- a dream then you will wake up again. Pick up the broken oar and leave this
- scene, back to the overhead map. From here select Dread's ship. When you
- get to the ship, have him take you back to SCAB Island.
-
- Head on over to the left and enter the first door you see, which will be the
- Woodsmith's workshop. Select GIVE BROKEN OAR TO WOODSMITH. The Woodsmith
- will fix your oar, reinforce it, and give it back to you. Leave the workshop.
- Walk left and head on over to Wally the Cartographer's pad.
-
- At Wally's all you need to do is replace his monocle with something he can
- see with. Give him the lighthouse lens you got from the model lighthouse
- at the library. Select GIVE LIGHTHOUSE LENS TO WALLY. Now leave Wally's
- abode and head on across the way to the Bloody Lip Bar.
-
- When you get down the hatch to the Bloody Lip Bar, order some drinks. The
- barkeep dude will have a variety of specialty drinks that have colorful names.
- Order one of each drink. The Barkeeper will give you a free crazy straw. You
- will USE CRAZY STRAW WITH DRINKS later in the game in order to drink them. Now
- ask the barkeep for some near-grog. He'll tell you that Kate bought all the
- near grog. You'll need to know about this later. Now look over at Jojo the
- monkey. See his metronome? (That ticking thing on top of the piano). Place
- the banana on the metronome ie. USE BANANA ON METRONOME. Jojo becomes dazed
- while looking at the banana. Select PICK UP JOJO... you pick the monkey up
- and stuff him in your pocket. Now leave this scene, head back up the stairs
- to the surface.
-
- Now proceed left and up to where the laundry dude and the pirates are. The
- pirates are all kicking back and sleeping. You need to get a few things from
- the Woodsmith's workshop, so the goal here is to somehow get the Woodsmith
- to leave his shop... Perhaps if you created an incident where an emergency
- Woodsmith housecall would be necessary you could accomplish your task. Any
- ideas? Take a look at 'ole pegleg the pirate... see his peg leg? Select
- USE SAW ON PEGLEG. You saw his peg leg off! haha. Now leave this area.
- The pegleg dude wakes up, notices his peg leg is gone and starts screaming.
- From here go to the Woodsmiths Workshop.
-
- When you get to the workshop, notice that the Woodsmith is gone. He went out
- to go fix the peg leg you sawed off. Now that he's gone you can take a few
- things that you will need later. Take the Woodsmith's hammer from the wall,
- then take some nails. That's all you'll need from here so leave this area
- and go back down the path to the right till you get to the overhead map.
- Now select Dread's ship and have him take you back to BOOTY Island.
-
- Back on Booty Island head on over to Stan's and go inside. Stan is a high
- pressure salesman and one of the most hilarious characters I've seen in an
- adventure game in a very long time. Some of the things he will say to sell
- you his things are incredibly funny. So ask Stan to see a coffin and enjoy
- some of the things he says during the conversation. At one point he hops
- inside the coffin to show you how roomy it is. At this point select CLOSE
- COFFIN, and you will close the coffin door on top of him. Stan should give
- you a complimentary Stan's Used Coffin's promotional hanky sometime at this
- point of the game. Now, quickly select USE NAILS ON COFFIN. If you do this
- quickly enough you will hammer the coffin lid down with the nails and seal
- it shut. If you aren't quick enough Stan jumps out before you get the
- chance, but you can get him to go back in just by talking to him and asking
- him to show you the coffin again. After Stan is nailed shut into the coffin
- he really starts saying some damn funny things. For a really good laugh
- ring the bell on the counter while stan is sealed in the coffin... OK now
- do what you came to do, take the CRYPT KEY. It's on the back wall behind
- the counter. You can break the cash register open with the hammer if you
- want, but it's empty so don't bother. Leave Stan's store (poor Stan).
-
- Now head on over to the right and you arrive at the spitting contest. Stand
- over near the flag markers in the ground and select USE SHIP HORN (the horn
- that you got from the antique shop). When you blow the horn the spitmaster
- will leave momentarily. Now's your chance so act quickly. Select PICK UP
- FLAG. You will move the flag markers around in a way such that the distance
- is less to win first place in the spit contest. The Spitmaster will now
- come back. Look at the colorful drinks from the bar in your inventory. You
- will need to mix the blue and the yellow drink to form a green drink that
- will make your spit thick. Select USE YELLOW DRINK WITH BLUE DRINK. The
- drinks will mix into a green one. Now select USE CRAZY STRAW WITH GREEN
- DRINK. You will drink some of the green drink and it will make your spit
- nice and thick. Now select TALK TO SPITMASTER... Tell him you want to enter
- the contest... Select a name for yourself, I chose the best one, Captain
- Loogie. haha. Ok now you don't need to hawk or swish or anything to win the
- contest, the trick is all in the wind at this point. See the line of spit
- contest spectators? Look at the last spectator on the right. She is wearing
- this sash around her waist that will blow in the wind from time to time. Keep
- a close eye on this sash. Point the icon to PTOOIE and poise your finger
- over your mouse, ready to click. When the wind blows the sash up you know
- the wind will be right to help your spit fly high and far. With a little
- timing you can click on PTOOIE just as the sash is blowing and your spit will
- fly well and you will win first prize. (A plaque with a loogie on it). If
- you fuck up, you can try and try again so keep trying until you win and get
- your Loogie Plaque. When you do get your first prize, head back over towards
- the left and go back to the antique shop.
-
- At the shop select GIVE PLAQUE TO SHOPKEEPER. He won't seem to interested in
- buying the plaque at first, but in your conversation if you keep selecting
- dialogue selections that hype up the plaque and make it sound like a valuable
- item you can get the dude to offer you 6000 pieces of eight for the plaque.
- Say yes and sell him the plaque for the 6k, then leave the shop. Now you have
- enough money to charter a glass bottom boat from Kate and search for the
- Figurehead of the sunken ship, Mad Monkey. Ahh, but first you must know the
- coordinates of where the sunken ship is located. Select LOOK AT MAD MONKEY
- BOOK, and it will tell you the coordinates. Write these coordinates down
- and walk over to the right and talk to the flyer lady, Kate.
-
- Talk to Kate and ask her to charter her ship. She'll ask you to show her where
- you want to go on the map. When you move the icon around, coordinates will
- appear. Move the icon around until you are pointing to the same coordinates
- shown in the book that you wrote down. Select that point and you'll be out
- on Kates boat in the ocean. Select "Dive down into the sea". You will swim
- down to the bottom of the ocean and see a sunken ship. The Figurehead is
- at the front of the ship to the right. Swim over to it and pick it up. It
- is too heavy to swim back up to the surface with, so swim back over to the
- left and you'll see the anchor. Swim to the anchor and select PULL ROPE (the
- rope that is attached to the anchor)... Once you do this Kate will haul you
- and the anchor back aboard the boat. You will soon arrive back on BOOTY
- Island. Talk to kate again. Ask her if she is the same Kate who bought
- all the near-grog. She is, so ask her for some of the near-grog. She'll
- be a stingy bitch and refuse to give you any. You'll get some revenge on the
- cunt for that a little later. For now, head on over to the Antique Shop.
-
- At the antique shop select GIVE FIGUREHEAD TO ANTIQUE SHOPKEEPER DUDE. He
- will trade you his piece of the map. You now have your first of four map
- pieces that you need. Let's go get the second piece from the Big Tree....
- Exit the shop, head off to the left to get to the overhead map view. From
- here select BIG TREE and go there.
-
- Once you arrive at the big tree select USE REINFORCED OAR WITH HOLE to place
- your repaired oar back into that second hole. Now walk to the big tree root,
- walk to the plank, walk to the oar. Now you will be standing atop the oar,
- and you will need to select PICK UP PLANK. Pick up the plank from behind you.
- Now Select USE PLANK WITH HOLE to put the plank in the third hole up which
- is to the right of the oar you're standing on. Pretty soon he'll get the idea
- and climb up the rest of the tree by himself. When you get there and you see
- the three treehouses, look way up at the top treehouse on the left. Select
- it to walk up there. You will find a telescope up there... PICK UP TELESCOPE.
- Now head back down to the first treehouse and enter the doorway. The bird
- that stole your map piece is in there sitting on top of a large pile of other
- maps that you will never need. How will you ever find your map now? Well
- remember the doggie at Marley's pad? He seemed to have a nose that could
- sniff out objects that belonged to Gov. Marley. Maybe he could sniff out
- the map for you... Select USE DOGGIE ON PILE OF MAPS. The dog will jump
- into the pile and come out with your map. Congratulations - you now have two
- of four map pieces. Leave the treehouse and climb back down the tree. Go
- to the overhead map view and select Dread's ship. Have him take your ass
- back to SCAB Island.
-
- Once you arrive on SCAB Island, head back to the right to get to the overhead
- map view. From here select the CEMETERY. At the CEMETERY on the right hand
- side there are several tombs and one crypt. Go to the crypt and select USE
- CRYPT KEY (from Stan's) ON CRYPT. You will open the door and go inside.
- Walk to the last coffin on the very bottom right-hand side of the room. Now
- you need to refer to your book of pirate quotes that you got from King Phatt
- boy. Select LOOK AT BOOK OF PIRATE QUOTATIONS. Read a few of the quotes.
- Now select LOOK AT COFFIN, to examine the coffin on the bottom right hand side
- of the room. You will notice some familiar quotes. Now select OPEN COFFIN.
- You will remove the lid and see some ashes inside. Now select PICK UP ASHES
- and you will get some ashes. Now leave the crypt, exit the CEMETERY to the
- left and you'll be back on the overhead map. From here go to the swamp area.
-
- At the swamp area take the coffin boat back to the voodoo mojo bitch and tell
- her you got some ashes so she can make an ashes-to-life potion for you. Give
- her the ashes and she'll say she forgot the recipe for the potion. Give her
- the book about ashes to life that you got from the library. The book contains
- the recipe and will allow her to make the potion for you. Get the potion and
- leave the place, row back to the shore and exit left back to the map. From
- here head back on over to the CEMETERY.
-
- Back at the CEMETERY enter the crypt again and LOOK AT OPEN COFFIN. Now select
- USE ASHES-TO-LIFE POTION ON ASHES. The dead dude will come back to life. He's
- the guy who owns that wiener hut on the beach. He didn't know he was dead.
- Talk to him and tell him he's dead. He has this nagging feeling he left his
- stove burners on back at the wiener shack. Offer to turn the stove off for
- him and he'll give you the key to the place. Leave the crypt and exit the
- CEMETERY back to the map. Select the beach area at the top of the map and
- go there.
-
- At the beach walk over to the shack and select USE KEY ON DOOR, the door will
- open. Walk inside and you'll see that the burners are indeed on. Select USE
- KNOBS and you will turn the burners off. Now exit the shack, then exit the
- beach left and get back to the map. From here select the CEMETERY again.
-
- Back at the CEMETERY, enter the open crypt again. Look at the open coffin.
- Select USE ASHES-TO-LIFE POTION ON ASHES and he comes back to life again...
- Tell him you turned his burners off... he can rest in peace now and will give
- you his piece of the map. Congratulations you now have THREE OF FOUR Map
- Pieces! Exit the crypt, exit the CEMETERY and you'll be back on the map.
- Select Dread's ship and have him take you over to PHATT ISLAND.
-
- Now that you're back on PHATT Island you're gonna get some payback on that
- Kate bitch who wouldn't give you any near-grog. Still have Kate's flyer
- in your inventory? Good... See your face on that wanted poster pasted to
- the wall? Select USE KATE'S PICTURE ON WANTED POSTER and you will paste
- Kate's face over yours on the wanted poster! Now leave this scene by going
- into the library or something. Kate will walk up to the poster and see it.
- The guard will come over and, thinking she is you, take Kate and throw
- the bitch in jail. Now head back over to the jail and go inside. Kate's
- envelope containing her personal possessions is lying on one of the shelves
- near the door. Take the envelope and open it and you will have yourself a
- bottle of near-grog. You'll need this later. Leave the jail and walk
- back over towards the right. Take the path where the library is way down to
- the end so you can get to the overhead map view of the island. From here
- select the waterfall area and go there.
-
- Once you arrive at the waterfall walk up along side of it to the top of the
- hill. When you get here the view will change to a small clearing above the
- waterfall and you will see a pump here. The pump controls the waterfall
- flow and to get past the waterfall you're gonna need to turn the water off via
- this pump. But how do you manipulate the pump? You need a tool of some sort,
- like a wrench, perhaps... or maybe a monkey wrench? Or maybe even a monkey!
- Yep that's right, select USE JOJO (The monkey from the bar) WITH PUMP. Jojo
- will act as a monkey wrench on the pump and the waterfall will be turned off.
- Go back down the side of the waterfall from whence you came. The waterfall
- is off now and you can see a "newly discovered gaping hole" which lies at
- the base of the fall. Walk into this hole and you will be headed down a
- tunnel. The tunnel you are walking through is taking you underneath the
- sea that separates the small island with the cottage on it from the larger
- island of PHATT. Proceed on through this tunnel until you come out on the
- other side. You are now on the small island!
-
- On the small island you can see a cottage high above you, a path leading up
- to the cottage on the left, the tunnel back to PHATT to the right of the
- path, and to the right of the tunnel, under the cottage there is a hole. Dont
- bother with the hole just yet, select the cottage with your icon. Guybrush
- will walk up the path to the cottage and soon arrive there. Open the cottage
- front door and walk inside.
-
- Inside you meet up with a man. Have a conversation with him and pretty soon
- he will challenge you to a drinking contest. He will move off-screen to the
- left to prepare a mug of grog for you, then he'll come back and set it on the
- table. He will then go back off-screen to the left to prepare a mug of grog
- for himself. When he leaves at this point, you must act quickly. What you
- want to do is empty the grog from your cup and refill it with near-grog so
- you can win the drinking contest. Select PICK UP MUG OF GROG. Walk over to
- the tree in the barrel located on the far upper left hand corner of this
- screen. Select USE MUG OF GROG ON TREE and you will empty the mug of grog
- onto the tree. Now select USE NEAR-GROG ON MUG to fill the mug with near
- grog. Now select USE MUG OF NEAR-GROG ON TABLE to put the mug back down. If
- you worked quickly, by this time the man should be just arriving back into
- the room with his mug of grog and you both sit down. He makes you drink first.
- You drink your near-grog and you are fine... He then drinks his mug of grog
- and passes out cold on the floor... You win the contest! Walk over to the
- top of the room and find the mirror frame hanging on the wall. Hmm I think
- a mirror needs to go here. Take the mirror you got from the antique shop
- and place it into the frame... Select USE MIRROR WITH MIRROR FRAME. When
- that is done, walk on over to the bottom right hand side of the room. The
- front door is on this side and there is a window to the right of this door
- in the bottom right corner of the room. You will need to open this window
- before you go on. Select OPEN WINDOW. Once the window is open, go outside
- through the front door. See that ugly statue out there on the lawn? Walk
- over to it. There is an inscribed plaque at the base of the front of the
- statue. Read this plaque and you'll get a hint about what to do next.
- Can you figure it out? No? ok well here's what you do... Take your
- telescope that you got from the top of the Big Tree. Put your telescope in
- the statue's hand. To do this select USE TELESCOPE WITH UGLY STATUE. You
- will see a beam of sunlight shine through the telescope, through the open
- window into the cottage, bounce off the mirror you put in the mirror frame,
- and finally it will shine upon a single brick in the wall on the far left
- side of the room. Remember this brick. The light will stop shining and
- the telescope will drop to the ground and you will pick it up automatically.
- Now walk back into the cottage and walk over to the left side of the room
- where that brick wall is. What you want to do here is pull the brick that
- the spotlight showed you. Below the trap door you are standing on is a
- basement that contains the fourth and last piece to the map. The basement
- also contains a hole with a chute that spills out onto the beach below
- the cottage. Above this chute is a butt slide that your butt slides down
- when you fall through the trap door. If you pull the wrong brick, this
- butt slide will spill you out onto the beach below and you'll have to
- hike back up the hill to the cottage again. If you pull the right brick,
- (the one the spotlight pointed out), the butt slide will spill you out
- right into the basement. So pull this brick; select PULL BRICK and click
- on the spotlighted brick. You will fall down the trap door and find
- yourself in the basement. If you pulled the wrong brick or forgot the
- right brick you'll find yourself on the beach. You can hike back up
- the hill and use the telescope on the statue again to find out the right
- brick. If you did it right and you are now in the basement, pick up the
- map that the skeleton is holding. Now bail through the hole in the floor.
- From the beach, climb back up the path to get to the overhead map view.
- From here select captain Dread's ship. Have Dread take you over to SCAB
- Island.
-
- At Scab Island you'll want to head on over to Wally the Cartographer's pad
- and have him put this map together for you. When you get to Wally's, select
- GIVE MAP PIECE TO WALLY. You can give him any one of the map pieces and
- he'll get the other three from you automatically. It seems that Wally had
- ordered a love potion from The House Of Mojo and asks you to go pick it up
- for him while he puts your map back together. So leave Wally's and head on
- over to the swamp area and visit the House Of Mojo. Talk to the Mojo bitch
- and select the dialogue about Wally's Love Potion. She'll give you his
- love potion (Inside the Juju bag), but first she has a vision. She senses
- Wally being kidnapped by LeChuck. She tells you to go save his ass. Leave
- and row back to shore. Open the juju bag or look at it and a love bomb
- and some matches will pop out. Now head over to Woodtick and visit Wally's
- pad again. Look at his table and see the message he scratched into it. Now
- go back to the House of Mojo in the swamp. Walk over to where the swamp
- meets the shoreline. See that crate sitting up there on the shore? Walk
- over to it. LOOK AT CRATE. See who it's addressed to? Get an idea
- of what to do now? Select OPEN CRATE... now select USE CRATE. Guybrush
- will hop into the crate and shut the lid. Some UPS type dudes will pick
- the crate up with you in it and ship it over to Lechuck's Fortress.
-
- Congratulations... you just finished Part ][
-
-
- Walk-Thru Solve Part ]I[: LeChuck's Fortress
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You start out here standing in the fortress next to the shipping crate that
- you arrived in. Walk to the right and go up the stairs and enter the door
- at the top. Walk straight across the room to the far right and enter the
- doorway. Walk past bones to the door across the room to the right and enter
- that door. Now walk down the stairs over to the cell and you'll find Wally
- strung up by his wrists in the cell. Talk to Wally, he'll tell you to go
- get the key to the cell. Leave Wally, head back on up the stairs and out
- the door. Head left over to the three "Ugly Bone Things". Remember the
- paper you got Largo's spit on? Look at this spit encrusted paper now.
- See the song? Read the first verse of the song. Note how the bones are
- connected in this song. Now go back to the view of the room. Find the
- skeleton whose bone configuration corresponds to that of the first verse
- of the song. Push that skeleton. Walk through it. When you arrive in the
- next room look at the paper again. Read the second verse of the song. Push
- the skeleton whose bone configuration corresponds to the second verse of
- the song. Keep doing this for all four verses and you will finally arrive
- in a room with a huge door and many locks on it. Simply select OPEN DOOR
- and walk inside. See the key hanging on the wall to the right of LeChucks
- throne? Walk over and pick the key up. Surprise, Lechuck captures you.
- There's no way to avoid this so don't worry about it.
-
- In the next scene you and Wally are strung up over this pit of acid. Lechuck
- explains what will happen to you when the candle burns down. Ask Lechuck
- some stupid questions and he will finally leave. Now, for a good laugh,
- talk to Wally and ask him some questions. Ok, now get down to business.
- Go to your inventory and select USE CRAZY STRAW WITH GREEN DRINK. Now you
- can spit at things. See that shield to your immediate right side? You need
- to spit at the EXTREME bottom left-hand corner of this shield to put the
- candle out. Position your icon properly and spit. If you miss, keep trying
- and remember... EXTREME bottom left hand corner of the shield. Sooner or
- later you'll put the candle out and the screen will go completely dark.
- Light a match to see what's going on... Select USE MATCHES.... Oooops...
- Surprise... Kaboom!
-
- Congratulations... You just finished part ]I[... Short huh?
-
-
- Walk-Thru Solve Part IV: Dinky Island
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You arrive on Dinky Island. Walk over to the far right and talk to Herman
- Toothrot. When he asks you what color the tree is, if you cycle through all
- 50 or so colors in the dialogue box you will finally get to select "ALL
- COLORS" and he will say that is the correct answer and leave you alone. You
- don't really have to talk to this chump but hey, I had to suffer through his
- bullshit so you should too! Now walk over to the left and look at the base
- of the still on the ground. You should see a martini glass there, and a
- black crowbar lying on the ground to the right of the glass. Pick em both
- up. Now look on the left bottom corner of the screen. See that bottle
- lying there half in the water and half on shore? Go pick it up. Now, see
- that rock there to the left of the still? Select USE BOTTLE ON ROCK to
- bust the bottle open. Now walk over to the barrel underneath the parrot.
- Select OPEN BARREL and you'll get yourself a cracker. Select GIVE CRACKER
- TO PARROT. The parrot will give you a clue (Head due East from Pond to
- Dinosaur). Now select USE MARTINI GLASS ON OCEAN to fill it with sea water.
- Now select USE MARTINI GLASS WITH STILL to distill the sea water and make
- clean distilled salt-free water. Now walk along the beach to the left and
- about half way down the beach you will see a hole leading into the jungle;
- enter this hole.
-
- In the jungle you see a path heading up and one heading left. Take the path
- on the left first. Follow the path on the next screen all the way up to
- the top. When you arrive on the next screen after this you will see a bag
- tied up to a tree and hanging there. Select USE BROKEN BOTTLE ON BAG and
- you will cut the bag open to reveal a box of cracker mix which falls to the
- ground. Pick up the box of cracker mix and follow the path all the way
- back to where you started at the opening to the jungle. Now take the path
- leading up to the top of the screen. You will find a box with a rope tied
- around it sitting on the ground next to a pond on the next screen. Select
- PICK UP ROPE to get it. Now select USE CROWBAR ON BOX to open it. Now
- take the dynamite from the box and head east (right) two screens until you
- arrive at the dinosaur. When you do, the parrot will fly into the scene
- and land on the dinosaur. Select USE MARTINI GLASS WITH WATER ON CRACKER
- MIX. You will get two crackers. Give one cracker to the bird for another
- hint (Head North from dinosaur to pile of rocks). Follow this hint. When
- you arrive at the rock pile the bird will fly over again. Give him the
- last cracker for the final hint (Head due east to Big 'X'). Follow this
- hint by walking off the right side of the screen and you'll see the Big
- X... (ya can't miss it... haha). Herman will walk over and tell you he
- knew a shortcut all along.. what a dick. Herman takes you back to camp
- so when you get there take his shortcut (move right) to get back to the
- Big X. Select USE SHOVEL ON BIG X to dig a hole. Now select USE MATCHES
- ON DYNAMITE to lite your dynamite. Now select USE LIT DYNAMITE ON HOLE.
- Kaboom...
-
- Watch cut-away screen with Elaine... You are now inside deep hole facing
- treasure. Select USE ROPE WITH CROWBAR, then select USE ROPE & CROWBAR
- WITH TWISTED RODS (located at the top where the hole is). You will end
- up swinging over to the treasure but left hanging there. This is where
- you came in at! Elaine will talk to you for a minute, then the rope
- breaks and you fall down into pitch dark. Move the icon around to feel
- around for a light switch. When you find it, select USE LIGHT SWITCH.
- Boo!
-
- Have a conversation with LeChuck and find out his startling revelation
- about the two of you... Sorta like Star Wars, huh? Lechuck will zap
- you with his voodoo doll a few times. Walk back to the treasure room
- when the coast is clear (first room on the far left hand end of the
- tunnel). Pick up the ticket from the smashed up treasure chest. Walk
- right all the way through the tunnel to the very far right hand end
- of the tunnel. Enter the door to the first aid room from here.
-
- Inside the First Aid room take a look at the skeletons. Now PICK UP
- DADS SKULL. Walk across the room over to the trash can located
- underneath the First Aid sign. Open the trash can and take the surgical
- gloves out of it. Now open the medical drawer to your immediate left.
- Take the hypodermic syringe from the medical drawer. Now leave this room
- and head back on down the tunnel to the left. In the next room you'll
- see another door to the left of the first aid sign. Enter this door and
- you'll be in a storage room. Open all the boxes on the floor. You'll
- find a balloon in one box, rootbeer in another box, and a voodoo doll
- in the last box. Take each of these items, doll, balloon and root beer
- and exit the room. Head back on down the tunnel to the left. On the
- next screen you'll find another door on the back wall to the right of
- the elevator sign. Enter this door and you'll be in a room with a
- broken grog machine. Use the gloves and the balloon with the helium
- container. Walk over to the grog machine and look it over. See the
- coin return at the top? Select USE COIN RETURN and a coin will pop
- out and roll on the floor. At this point LeChuck should come in and
- pick up the coin. If he doesn't right away then just wait awhile or
- do the coin trick again. When LeChuck does finally arrive and bends
- over to pick the coin up, his big ass and underwear will be hanging
- out. Select PULL UNDERWEAR to yank his shorts out. LeChuck will voodoo
- zap you into another room. Go back to the grog room and mess with the
- coin return again to cause another coin to drop. Wait for LeChuck to
- come back again. This time when he bends over to pick up the coin
- select USE HANKIE (from Stan's) WITH LECHUCK. LeChuck will take the
- hankie from you, blow his nose and give it back, then zap you into
- another room. Walk to the elevator room, push the elevator button and
- walk inside. Stand near the lever and when LeChuck arrives select USE
- LEVER as fast as you can. If your timing is right the doors will close
- in LeChuck's face and cut part of his beard off. Pick the beard up.
- The elevator takes you up to the top floor. Open the door and exit.
-
- Remember this scene from Monkey Island I? Yeah, me too... Ok you'll
- have some peace and quiet up here to make your voodoo doll of LeChuck.
- What you want to do is put the doll, the beard, the skull, the hankie,
- and the underwear into the JUJU bag that the love bomb came in. Select
- USE <ITEM> ON JUJU BAG with each item to place it in the bag. On the
- last item Guybrush will shake the bag up and produce a custom LeChuck
- voodoo doll. Now enter the elevator through the door again and go back
- downstairs to find LeChuck. When you meet up with him, quickly select
- USE HYPODERMIC SYRINGE ON VOODOO DOLL. You'll stick LeChuck and he'll
- say a few things then walk out of the room. Follow him out of the room
- and in the next room you'll speak with him again. Select the dialoge
- option regarding pulling his leg off the voodoo doll. After this you
- talk some more and he ends up asking you to take his mask off. Go
- ahead and do it, don't be afraid. When you do this you pretty much
- have ended the game. The ending moves on from this point pretty much
- automatically. The ending is quite a shocker, and a bit of a let down
- if you ask me... But hey the game was fun as hell. Hope you enjoyed
- it as much as me, TC and Bubba... and Silencer who started late and
- keeps asking us for hints even though he wants to "Solve it himself".
-
-
- Our favorite parts of the game
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Genesis - Locking Stan in the coffin. Spitting on Wally at the acid pit.
- Sawing off the pirates pegleg. The spitting contest. Framing Kate.
- Cracksmith - Spitting on Wally. When dog takes LeChucks arm and walks off.
- Blowing up LeChuck's Fortress and landing on the island.
- Bubba - Spitting on Wally at the acid pit. Reincarnating the dead crypt
- dude. The credits at the very end.
- Silencer - Pumping the monkey.
-
-
- Our comments about the game
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Cracksmith - A game I would definitely pay for.
- Genesis - I pay for nothing.. cool game though... Ending sucked.
- Bubba - Some of those puzzles were awfully damn stupid.
- Silencer - I need a discreet hint, please!
-
-
- By the way... I wrote most of this from memory alone, so hopefully I got it
- all right, but there may be some inaccuracies here and there so pay attention
- to what you're doing! -G
-